![]() |
|
|
#21 | ||||||||||||||
|
Whin. Looks like something between antennae and horns.
|
||||||||||||||
|
|
|
||||||||||||||
| The Following User Says Thank You to Greyfox For This Useful Post: | Jibberwockee (10-07-2008) |
|
|
#22 | ||||||||||||||
Join Date: Oct 2009
Thanks: 0
Thanked 0 Times in 0 Posts
|
Hi,
Ive been developping games but I used to make my models with milkshape 3da lot cheaper. My question is the following: How can the models made with AM be used in a game because, in games, the models used are made with triangles and not squares like AM does... Is AM converting squares to triangles? thanks tido _______________________________________ Website I designed for payday loan vancouver company. |
||||||||||||||
|
|
|
||||||||||||||
|
|
#23 | ||||||||||||||
|
Admin҉̡̢̡̢̛̛̖̗̘̙̜̝̞̟̠̖̗̘̙
Join Date: Jun 2008
Thanks: 95
Thanked 108 Times in 72 Posts
|
Aren't all squares two triangles? In a sense, a polygon means it has multiple sides (thus poly) I see no issues in using a squared poly in a game. I do see however, issues and limitations in getting graphics to be top notch. Squares don't fit perfectly together and the level of manipulation vs triangles is not comparable. In my opinion try Maya, it is much better than milk shake.
|
||||||||||||||
|
|
|
||||||||||||||
![]() |
| Thread Tools | |
| Display Modes | |
|
|